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Well polished and nice aesthetic.

Probably the most polished-feeling game of the jam to me, and one that knows how to tell its story. And one of the few games I was able to actually finish. \o/

Some gripes:

  • Having to repeat cutscenes.
  • Attack does not hit close enemies.
  • The monk assault feels more like I'm trying to get lucky than surviving with skill.

Good pixel art, good music but damn it is depressing.

Haha, glad to hear it!