Well polished and nice aesthetic.
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Probably the most polished-feeling game of the jam to me, and one that knows how to tell its story. And one of the few games I was able to actually finish. \o/
- Having to repeat cutscenes.
- Attack does not hit close enemies.
- The monk assault feels more like I'm trying to get lucky than surviving with skill.
Good pixel art, good music but damn it is depressing.